Expressive Gaussian Human Avatars from Monocular RGB Video

1University of Texas at Austin 2Unveristy of Cambridge
Pipeline Image

Overview of the proposed EVA framework. Given a real-world monocular RGB video, EVA first prepares well-aligned SMPL-X mesh via a plug-and-play module. Then EVA utilizes 3D Gaussians Splatting to perform avatar modeling, with the prior incorporated from the SMPL-X model.

Abstract

Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human avatars when learned from monocular RGB video; a setting that introduces new challenges in capturing and animating fine-grained details. To this end, we introduce EVA, a drivable human model that meticulously sculpts fine details based on 3D Gaussians and SMPL-X, an expressive parametric human model. Focused on enhancing expressiveness, our work makes three key contributions. First, we highlight the critical importance of aligning the SMPL-X model with RGB frames for effective avatar learning. Recognizing the limitations of current SMPL-X prediction methods for in-the-wild videos, we introduce a plug-and-play module that significantly ameliorates misalignment issues. Second, we propose a context-aware adaptive density control strategy, which is adaptively adjusting the gradient thresholds to accommodate the varied granularity across body parts. Last but not least, we develop a feedback mechanism that predicts per-pixel confidence to better guide the learning of 3D Gaussians. Extensive experiments on two benchmarks demonstrate the superiority of our framework both quantitatively and qualitatively, especially on the fine-grained hand and facial details.

Approach

Pipeline Image

Overview of the proposed EVA framework. Given a real-world monocular RGB video, EVA first prepares well-aligned SMPL-X mesh via a plug-and-play module. Then EVA utilizes 3D Gaussians Splatting to perform avatar modeling, with the prior incorporated from the SMPL-X model.

Qualitative Comparison

Comparison with one of the SOTA method (GART). The first two rows correpond to the avatars learned from in-the-wild video, while the last row shows the avatar learned from well-annotated controlled dataset.

Applications

Novel view synthesis

Novel pose synthesis

Novel pose synthesis

Driven by unseen in-the-wild SMPLX sequence from unseen identity.

BibTeX

@article{hu2024expressive,
  author    = {Hu, Hezhen and Fan, Zhiwen and Wu, Tianhao and Xi, Yihan and Lee, Seoyoung and Pavlakos, Georgios and Wang, Zhangyang},
  title     = {Expressive Gaussian Human Avatars from Monocular RGB Video},
  journal   = {arXiv},
  year      = {2024},
}